Gaming device having multiplier poker game

ABSTRACT

A video poker gaming device, a method of operating a gaming device and a method of playing a poker game including a plurality of cards displayed to a player where the cards are drawn from a deck of fifty-two cards including at least one modifier card. The gaming device deals a first draw of the cards to form a player&#39;s hand. Any multiplier cards in the player&#39;s hand are replaced by a non-multiplier card. The gaming device enables the player to hold any of the cards in the hand and then determines if any winning card combinations are indicated by the non-multiplier cards in the hand. An award associated with any indicated winning card combinations is provided to the player. The award is multiplied by the multipliers associated with any multiplier cards in the player&#39;s hand.

PRIORITY CLAIM

This application is a continuation of, claims priority to and thebenefit of U.S. patent application Ser. No. 13/849,250, filed on Mar.22, 2013, which is a continuation of, claims priority to and the benefitof U.S. patent application Ser. No. 13/427,210, filed on Mar. 22, 2012,now U.S. Pat. No. 8,419,518, which is a continuation of, claims priorityto and the benefit of U.S. patent application Ser. No. 11/781,638, filedon Jul. 23, 2007, now U.S. Pat. No. 8,147,310, which is a continuationof, claims priority to and the benefit of, U.S. patent application Ser.No. 10/458,809, filed on Jun. 9, 2003, now U.S. Pat. No. 7,247,092, theentire contents of each of which are incorporated herein by reference.

COPYRIGHT NOTICE

A portion of the disclosure of this patent document contains or maycontain material, which is subject to copyright protection. Thecopyright owner has no objection to the photocopy reproduction by anyoneof the patent document or the patent disclosure in exactly the form itappears in the Patent and Trademark Office patent file or records, butotherwise reserves all copyright rights whatsoever.

BACKGROUND

Gaming machine manufacturers constantly strive to make wagering gamingmachines that maximize enjoyment and excitement for players. Thus,manufacturers create gaming machines that include several differenttypes of wagering games. One such wagering game is video draw poker.Most video draw poker gaming machines implement conventional poker rulesby dealing five initial cards face up from a standard deck of fifty-twocards and allowing the player to hold any number of the initial cardsfor a subsequent draw. The player can press a draw button, which causesthe non-held cards to be randomly replaced with new cards from the deck.The player is provided an award for winning combinations of cards (i.e.,a winning hand), if any, according to a payout table.

Games that provide players with large awards or the potential to winlarge awards are especially attractive to players. One way that gamingdevice manufacturers provide larger awards to players is by usingmultipliers. A multiplier increases the award amount proportionally tothe value of the multiplier. For example, a “2×” multiplier causes apayment to the player of twice the normal award value. A “3×” multipliercauses a payment to the player of three times the normal award value.Thus, a multiplier substantially increases a player's award.

It should be appreciated that multipliers may substantially elevateaward returns and increase player excitement and enjoyment. Playersenjoy playing for large awards. Players also enjoy new and differentgames, including new and different poker games. Thus, it is desirable toprovide a video poker game and a method of playing poker that includesmultipliers and provides players with opportunities to obtain largeawards.

SUMMARY

The present invention provides a gaming device including a video orvirtual poker game, a method of operating a gaming device and a methodof playing a poker game which includes playing cards having at least onemodifier card such as a multiplier card. The multiplier card increases aplayer's award in the game and increases a player's excitement andenjoyment of the game. In an alternative embodiment, the modifier suchas the multiplier is not provided through a card, but is provided inanother suitable manner as discussed herein.

In one embodiment, the gaming device includes a conventional deck offifty-two virtual playing cards from which the gaming device draws cardsto deal to a player in a hand and display on a display device. Thegaming device may include one deck, two decks or any suitable number ofdecks of the virtual playing cards. It should be appreciated thatalthough the present invention includes a conventional deck of fifty-twoplaying cards, any other suitable types of cards may be employed in thepresent invention. Additionally, the deck of virtual playing cardsincludes at least one modifier card such as a multiplier card. Thegaming device also includes a multiplier display, a winning hand awarddisplay and a total award display for displaying the total multiplier,the winning hand award for a particular hand and the total accumulatedaward in the game, respectively.

In one embodiment, the gaming device includes a video draw poker game inwhich the gaming device displays a first draw of cards including adesignated number of the cards from a conventional deck of fifty-twocards to a player, where the first draw of cards forms the player'shand. The number of cards in the first draw of cards may be randomlydetermined, pre-determined or determined in any suitable manner. If amultiplier card is displayed in the hand after the first draw, themultiplier card is replaced with a non-multiplier card from the deck offifty-two cards. The gaming device then enables the player to hold orkeep one or more of the cards in the hand by pressing or touching thecards on the display device. In another embodiment, the player pressesinputs such as keys on a keypad, which correspond to each of the cards,to hold the cards in the hand. The held cards remain in the hand (i.e.,the held cards are not replaced) and the gaming device performs a seconddraw of the cards where the second draw of cards replaces the non-heldcards in the hand. It should be appreciated that any suitable number ofdraws may be provided to a player in the game. After the second draw ofcards, the gaming device evaluates the card combination or the symbolcombination indicated by the cards in the player's hand to determine ifa winning combination of cards or a winning hand is indicated by thecards. If a winning hand is indicated by the cards, the gaming deviceprovides the player with an award, which is displayed in a winning handaward display. The award is multiplied by a multiplier associated withthe multiplier card if the multiplier card was displayed in the firstdraw of cards. The multiplied award, if any, is transferred to theplayer's total award and indicated in the total award display. If amultiplier card was not dealt to the player in the first draw of cards,the winning hand award is transferred directly to the total awarddisplay. When the game ends, the player receives the total awardindicated by the total award display.

In another embodiment, the deck of fifty-two cards include a pluralityof multiplier cards which are displayed to the player in one or moredraws of the cards. In one embodiment, only the first or initial drawmay include a multiplier card or cards. In another embodiment, aplurality of draws may include multiplier cards. In a furtherembodiment, all of the draws include multiplier cards. In one aspect ofthis embodiment, two or more multipliers associated with the multipliercards dealt in a draw of cards are summed or added together to provide atotal multiplier to a player for the game. In another aspect of thisembodiment, the multipliers associated with two or more multiplier cardsdealt in a draw of cards are multiplied together to provide a totalmultiplier to the player for the game. In either aspect, any awardassociated with winning card combinations are modified or multiplied bythe total multiplier, if any, for the game. The multiplied award istransferred to the total award display and provided to the player at theend of the game.

In a further embodiment, the multiplier cards are specific cards such asthe joker cards in the deck of playing cards. In this embodiment, aplurality of multipliers are associated with each of the joker cards ina game. Each multiplier is associated with a probability of beingselected by the processor such that the multiplier is assigned orassociated with a joker card based on the probabilities. If a joker cardor joker cards are dealt in the first draw of cards which forms aplayer's hand, the gaming device randomly assigns a multiplier to eachjoker card (i.e., multiplier card) in the hand based on theprobabilities. In one embodiment described above, the multipliersassociated with the joker cards are summed together to provide a totalmultiplier for the game. Alternatively, the multipliers associated withthe joker cards are multiplied together to provide the total multiplierfor the game. The probabilities associated with the multipliers may beany suitable probabilities. It should be appreciated that the multipliercards may be joker cards, or any other suitable card in a conventionaldeck of fifty-two cards.

In a further embodiment, the gaming device includes a video poker gamewhich displays a plurality of playing card hands. Each hand is formed byrandomly drawing cards from a conventional deck of fifty-two cards whichincludes at least one multiplier card. It should be appreciated that thegaming device may display two, three or any suitable number of playingcard hands to the player. The number of playing card hands may bepredetermined, randomly determined, based on a wager made by the playeror determined in any suitable manner. In a first draw of the cards, thedesignated number of playing cards in each hand are dealt to the player.In one embodiment, the playing cards dealt to the player in each of thehands are the same cards. The player then chooses or picks the cards(i.e., touches the cards) in one of the hands, such as the first hand,to indicate the cards to be held in all of the hands.

In one embodiment, when a multiplier card is dealt to the player in thefirst draw of cards, the player can choose to hold the multiplier cardor to not hold the multiplier card. If the player holds the multipliercard, the player receives the multiplier associated with only one of theheld multiplier cards in the hands. In another embodiment, the playerreceives the summation of the multipliers associated with the heldmultiplier cards in each of the hands. Additionally, in one embodiment,the multiplier card may only be obtained in the first draw of cards. Inanother embodiment, the multiplier card may be obtained in any of thedraws of the cards,

After the player picks the cards to be held in the hands, the gamingdevice provides a second draw of the cards to replace the non-held cardsin each of the hands. The gaming device randomly replaces the non-heldcards in each of the hands with cards randomly selected from theremaining cards in the card deck or set. Accordingly, the player hasmultiple opportunities based on the number of hands that the player isplaying in the game, to obtain a winning card hand. In anotherembodiment, the hands displayed to the player after the first drawinclude different cards and the gaming device enables the player toindependently pick the cards to be held in each of the hands,

In one embodiment, the gaming device determines if the non-multipliercards in each of the hands forms a winning card combination or winninghand. An award is provided to the player for any winning cardcombinations in the hands. In one embodiment, the player receives thesum of the awards associated with any winning hands, if there is morethan one winning hand in the game. In another embodiment, the playeronly receives the highest award associated with the winning hands, ifany, in the game. The gaming device then determines a total multiplierbased on the multipliers associated with the multiplier cards, if any,included in the card hands. The accumulated award associated with anywinning card hands is multiplied by the total multiplier to provide atotal award for the game. The total award is then transferred to thetotal award display.

It should be appreciated that the present invention may be employed in adraw video poker game, stud video poker game or any suitable type ofvideo poker game. It should also be appreciated that the game of thepresent invention may be employed as a table card game, instead of amachine implemented game. It should further be appreciated that thepresent invention may be employed as a primary game or a secondary gameof a wagering gaming device. It should also be appreciated that thepresent invention may be employed in another card game such as blackjackor other suitable games.

In an alternative embodiment of the present invention, the multiplier(or other suitable modifier) is not provided as part of the deck. Inthis embodiment, the occurrence of the multiplier is randomly determinedto apply to a hand or not to apply to a hand.

The multiplier may be displayed to the player when the first cards aredealt to enable the player to know that the multiplier will apply to thehand if the player wins. In another embodiment, the multiplier may notbe displayed until after the first draw. In a further embodiment, themultiplier may be provided in each hand. In this embodiment, the amountof the multiplier is randomly determined and therefore may vary witheach hand. It should be appreciated that the amount of the multipliermay be randomly determined, pre-determined or determined in any suitablemanner.

It is therefore an advantage of the present invention to provide agaming device having a video poker game and a method of playing a pokergame which includes a multiplier card wherein a player has anopportunity to obtain a potentially large award in the game.

Another advantage of the present invention is to provide a gaming devicehaving a video poker game and a method of playing a poker game whichinclude at least one deck of cards including a plurality of multipliercards.

Another advantage of the present invention is to provide a gaming deviceincluding a video poker game and a method of playing a poker game thatprovide several opportunities to obtain relatively large awards byproviding different methods of obtaining multiplier cards in the game.

Other objects, features and advantages of the invention will be apparentfrom the following detailed disclosure, taken in conjunction with theaccompanying sheets of drawings, wherein like numerals refer to likeparts, elements, components, steps and processes.

Additional features and advantages are described herein, and will beapparent from, the following Detailed Description and the figures.

BRIEF DESCRIPTION OF THE FIGURES

FIG. 1A is a front perspective view of one embodiment of the gamingdevice of the present invention.

FIG. 1B is a front perspective view of another embodiment of the gamingdevice of the present invention.

FIG. 2 is a schematic block diagram of the electronic configuration ofone embodiment of the gaming device of the present invention.

FIG. 3A is an enlarged elevation view of one embodiment of the gamingdevice of the present invention.

FIG. 3B is a schematic of an award table associated with the embodimentof FIG. 3A.

FIGS. 4A to 4D are enlarged front elevation views illustrating anexample of the embodiment of FIGS. 3A and 3B.

FIGS. 5A to 5C are enlarged elevation views of an example of anotherembodiment of the gaming device of the present invention in which thecards include a plurality of multiplier cards.

FIG. 6A is an enlarged elevation view of a further embodiment of thegaming device of the present invention where a specific card in a deckof cards is designated as a multiplier card.

FIG. 6B is a schematic of a multiplier table associated with theembodiment of FIG. 6A.

FIGS. 6C to 6E are enlarged elevation views of an example of theembodiment of FIG. 6A.

FIGS. 7A to 70 are enlarged elevation views of an example of anotherembodiment of the gaming device of the present invention illustrating amulti-hand video draw poker game.

DETAILED DESCRIPTION Gaming Device and Electronics

Referring now to the drawings, two embodiments of the gaming device ofthe present invention are illustrated in FIGS. 1A and 1B as gamingdevice 10 a and gaming device 10 b, respectively. Gaming device 10 aand/or gaming device 10 b are generally referred to herein as gamingdevice 10. Gaming device 10 is in one embodiment, a video poker gameconstructed so that a player can operate it while standing or sitting,and gaming device 10 is preferably mounted on a console. However, itshould be appreciated that gaming device 10 can be constructed as apub-style tabletop game (not shown) which a player can operatepreferably while sitting. Furthermore, gaming device 10 can beconstructed with varying cabinet and display designs, as illustrated bythe designs shown in FIGS. 1A and 1B. Gaming device 10 can also beimplemented as a program code stored in a detachable cartridge foroperating a hand-held video game device. Also, gaming device 10 can beimplemented as a program code stored on a disk or other memory device,which a player can use in a desktop or laptop personal computer or othercomputerized platform.

Gaming device 10 can incorporate any primary or base game and anysecondary or bonus triggering events and any suitable bonus round games.The symbols and indicia used on and in gaming device 10 may be inmechanical, electrical, electronic or video form.

As illustrated in FIGS. 1A and 1B, gaming device 10 includes a coin slot12 and bill acceptor 14 where the player inserts money, coins or tokens.The player can place coins in the coin slot 12 or paper money or ticketvouchers in the bill acceptor 14. Other devices could be used foraccepting payment such as readers or validators for credit cards ordebit cards. When a player inserts money in gaming device 10, a numberof credits corresponding to the amount deposited is shown in a creditdisplay 16. After depositing the appropriate amount of money, a playercan begin the game by a selector such as pushing play or draw button 20.Play button 20 can be any play activator used by the player which startsany game or sequence of events in the gaming device.

As shown in FIGS. 1A and 1B, gaming device 10 also includes a betdisplay 22 and a bet one button 24. The player places a bet by pushingthe bet one button 24. The player can increase the bet for a singlepoker hand by one credit each time the player pushes the bet one button24. Alternatively, the player can play multiple poker hands by pushingthe bet one button 24 a number of times equal to the number of desiredpoker hands in a game up to a designated number of hands. When theplayer pushes the bet one button 24, the number of credits shown in thecredit display 16 decreases by one, and the number of credits shown inthe bet display 22 increases by one.

A player may cash out and thereby receive a number of coinscorresponding to the number of remaining credits by pushing a cash outbutton 26. When the player cashes out, the player receives the coins ina coin payout tray 28. The gaming device 10 may employ other payoutmechanisms such as credit slips redeemable by a cashier orelectronically recordable cards which keep track of the player'scredits.

Gaming device 10 also includes one or more display devices. Theembodiment shown in FIG. 1A includes a central display device 30, andthe alternative embodiment shown in FIG. 1B includes a central displaydevice 30 as well as an upper display device 32. A display device can beany viewing surface such as glass, a video monitor or screen, a liquidcrystal display or any other display mechanism.

As illustrated in FIG. 2, the general electronic configuration of gamingdevice 10 generally includes: a processor 38; a memory device 40 forstoring program code or other data; a central display device 30; anupper display device 32; a sound card 42; a plurality of speakers 36;and one or more input devices 44. The processor 38 is preferably amicroprocessor or microcontroller-based platform which is capable ofdisplaying images, symbols and other indicia such as images of people,characters, places, things and faces of cards. The memory device 40 caninclude random access memory (RAM) 46 for storing event data or otherdata generated or used during a particular game. The memory device 40can also include read only memory (ROM) 48 for storing program codewhich controls the gaming device 10 so that it plays a particular gamein accordance with applicable game rules and pay tables,

As illustrated in FIG. 2, the player preferably uses the input devices44, such as play button 20, the bet one button 24 and the cash outbutton 26 to input signals into gaming device 10. In certain instancesit is preferable to use a touch screen 50 and an associated touch screencontroller 52 instead of a conventional video monitor display device.Touch screen 50 and touch screen controller 52 are connected to a videocontroller 54 and processor 38. A player can make decisions and inputsignals into the gaming device 10 by touching touch screen 50 at theappropriate places. As further illustrated in FIG. 2, the processor 38can be connected to coin slot 12 or bill acceptor 14. The processor 38can be programmed to require a player to deposit a certain amount ofmoney in order to start the game.

It should be appreciated that although a processor 38 and memory device40 are preferable implementations of the present invention, the presentinvention can also be implemented using one or more application-specificintegrated circuits (ASIC's) or other hard-wired devices, or usingmechanical devices (collectively or alternatively referred to herein asa “processor”). Furthermore, although the processor 38 and memory device40 preferably reside on each gaming device 10 unit, it is possible toprovide some or all of their functions at a central location such as anetwork server for communication to a playing station such as over alocal area network (LAN), wide area network (WAN), Internet connection,microwave link, and the like. The processor 38 and memory device 40 isgenerally referred to herein as the “computer” or “controller.”

With reference to FIGS. 1A, 1B and 2, to operate the gaming device 10 inone embodiment the player must insert the appropriate amount of money ortokens at coin slot 12 or bill acceptor 14 and then push the play ordraw button 20. The gaming device will then provide the player with afirst draw of playing cards from a plurality of virtual playing cards ina conventional fifty-two card deck. As long as the player has creditsremaining, the player can press the play or draw button 20 and thegaming device will provide additional card hands to the player.Depending upon the combination of the playing cards in each hand or thecombination of the symbols on the playing cards in each hand, the playermay or may not win additional credits.

Multiplier Card Game

One embodiment of the present invention is directed to a gaming deviceincluding a video poker game, a method of operating a gaming device anda method of playing a poker game wherein the playing cards in the gamesinclude at least one modifier card such as a multiplier card. In oneembodiment, the gaming device includes a video poker game that displaysa plurality of virtual playing cards randomly selected from aconventional deck or set of fifty-two playing cards. The displayed cardsform a player's poker hand or hand in the game. If the player's handincludes a multiplier card, the multiplier associated with themultiplier card is used to multiply an award, if any, associated withany winning card combinations associated with the player's hand in thegame. Thus, a player has an opportunity to obtain a large award in thegame by obtaining the multiplier card. The present invention thereforeincreases the excitement and enjoyment of the game.

Referring now to FIG. 3A, one embodiment of the gaming device 10includes a video draw poker game in which a plurality of virtual playingcards such as playing cards 100 a, 100 b, 100 c, 100 d and 100 e aredisplayed to a player in an initial or first draw of cards from aconventional deck or set of fifty-two playing cards. The playing cardseach include a card suit such as a spade, a heart, a diamond or a cluband a number, or a face card such as a Jack, Queen, King or Ace. In oneembodiment, the cards also include at least one Joker card.Additionally, the cards include at least one modifier card such as themultiplier card 100 b, which includes a multiplier of 2×. The multipliermay be any suitable multiplier such as 2×, 3× or 4×. Also, themultiplier may be randomly determined, predetermined or determined inany other suitable manner. A multiplier card display 101 displays anymultiplier cards that appear in the player's hand. The multiplier carddisplay 101 includes multiplier card positions 102 a, 102 b, 102 c, 102d and 102 e. When a multiplier card or multiplier cards appear in aplayer's hand, the multiplier card or cards are transferred to themultiplier card display 101 and placed in one of the multiplier cardpositions 102. In this manner, the gaming device displays the multipliercard or cards to the player so that the player can keep track of themultiplier card or cards obtained in the game. Furthermore, a multiplierdisplay 104 displays the multiplier associated with any multiplier cardsobtained by the player in the game. A winning hand award display 105displays the award associated with any winning symbol combinations onthe cards or winning hands obtained by the player in a game. The awarddisplayed in the winning hand award display 105 is multiplied by themultiplier displayed by the multiplier display 104 to provide a totalaward to the player for the game. A total award display 106 displays thetotal award accumulated by the player in the game. The total awardindicated by the total award display 106 at the end of the game is theaward provided to the player,

In one embodiment, the video poker game of the present inventionincludes a video draw poker game (such as a five or seven card drawgame). In the draw poker game, the processor causes the display deviceto randomly display a designated number of cards such as cards 100 a,100 b, 100 c, 100 d and 100 e to a player. It should be appreciated thatany number of cards may be dealt to the player in the game based on thetype of poker game that is being implemented. For example, in a fivecard draw game, the processor deals five cards to the player which formsthe player's hand. In this embodiment, the gaming device deals aninitial or first draw of the cards to the player where the cards formthe player's poker hand or hand in the game. If a multiplier card, suchas card 100 b, appears in the player's hand, the gaming device displaysthe multiplier associated with the multiplier card 100 b in one of themultiplier locations 102 a, 102 b, 102 c, 102 d or 102 e in themultiplier card display 101. In this embodiment, the multiplier cardsare not a part of the card hand or poker hand or hand. Instead, thegaming device replaces each of the multiplier cards in the hand, if any,with a non-multiplier card randomly selected from the remaining cards inthe deck of fifty-two cards. As a result, the multiplier card does notfactor into the poker hand when determining whether a winning cardcombination or winning hand is indicated by the cards in the hand.

When the multiplier card or cards, if any, are replaced withnon-multiplier cards, the gaming device enables the player to pick oneor more of the cards in the hand to hold (i.e., to keep in the hand). Inone embodiment, the gaming device enables the player to touch or pressthe actual cards on the display device to indicate which cards theplayer desires to hold in the card hand. In another embodiment, a keypador similar input is connected to the display and the player pressescorresponding buttons, inputs or keys on the keypad to indicate whichcards the player wishes to hold in the hand. After the player indicateswhich cards the player wishes to hold in the hand, the gaming devicedeals an additional or second draw of cards to replace the non-heldcards in the card hand. The second draw of cards are randomly selectedby the processor from the deck or set of fifty-two virtual playing cards(excluding the other cards dealt to the player or in the player's hand).Therefore, the processor randomly assigns cards to replace the non-heldcards in the hand.

The gaming device then determines if the cards in the player's handinclude a winning combination of symbols on the cards or a winningcombination of cards such as a winning hand as indicated by thedesignated winning hands displayed in the award table in FIG. 3B. If theplayer's hand indicates or includes a winning hand as indicated by thedesignated winning hands in column 108 in FIG. 3B, the gaming deviceprovides the award associated with the winning hand as indicated incolumn 110 in FIG. 3B. The winning hand award is then displayed in thewinning hand award display 105 as shown in FIG. 3A. The winning handaward is multiplied by the multiplier, if any, indicated in themultiplier display 104. The multiplied award is then added to the totalaward, if any, indicated in the total award display 106. The total awardindicated by the total award display 106 at the end of the game is theaward provided to the player,

Although the present invention is directed to a draw poker game, itshould be appreciated that the video poker game of the present inventionmay include any type of video poker game or poker games such as fivecard stud, five card draw, seven card stud, seven card draw or anysuitable poker game. The gaming device preferably provides two drawsfrom the deck of fifty-two playing cards in a game. However, it shouldbe appreciated that any suitable number of draws may be employed in thegame. Additionally, although the present embodiment is described withrespect to one conventional playing card deck including fifty-twoplaying cards, it should be appreciated that any suitable number ofconventional decks or sets of fifty-two playing cards may be employed ina game. It should also be appreciated that the present invention canalso be employed as a table card game such as a card game dealt by adealer and not necessarily implemented by a processor or implemented bya processor at a card table.

Referring to FIGS. 4A to 4D, an example of the embodiment of FIGS. 3Aand 3B is illustrated where the gaming device enables a player to play avideo draw poker game. Specifically in this example, the video drawpoker game is a five card draw game. As illustrated in FIG. 4A, thegaming device randomly deals an initial or first draw of five playingcards from a conventional deck of fifty-two cards to the playerincluding cards 150 a, 150 b, 150 c, 150 d and 150 e. Card 150 a is amultiplier card, which includes a multiplier of 3×. The remaining cards150 b, 150 c, 150 d and 150 e indicate an eight of hearts, a two ofdiamonds, a ten of diamonds, and a ten of hearts, respectively. Becausea multiplier card is indicated in the player's hand formed by the firstdraw of cards, the multiplier card is transferred or displayed in themultiplier card display 151. In this example, the multiplier card 150 ais transferred to the first multiplier card position or location 152 a.It should be appreciated that the multiplier card may be displayed inany one of the positions in the multiplier card display 151.Additionally, the multiplier of 3× associated with the multiplier card100 a is displayed in the multiplier display 154. Because the player hasnot obtained an award in the game, the winning hand award display 155and a total award display 156 indicate zero values or zero. In thisexample, the gaming device provides the player with two draws from thedeck of fifty-two playing cards in the game. Additionally, a multipliercard may only be obtained in the first draw of the cards. It should beappreciated that one draw, a plurality of draws or all of the draws ofcards in a game may include at least one multiplier card. Prior to thesecond draw, the gaming device enables the player to hold or keep one ormore of the cards or none of the cards in the player's hand.

Referring to FIG. 4B, the gaming device replaces the multiplier card 150a with a non-multiplier card, which is the ten of clubs. As describedabove, the player cannot obtain a multiplier and in the second draw. Thegaming device prompts or instructs the player to using the instructiondisplay 153 to touch the cards that the player wants to hold or keep inthe hand, if any. The instruction display further instructs the playerto press the “draw” button when the player is finished. The “draw”button initiates the second draw or subsequent draws of the cards. Theplayer's present hand indicates a winning combination of cards includingthree of a kind (i.e., three cards including the number ten). Therefore,the gaming device indicates the award associated with this winning hand,which is an award of twenty-five as indicated by the award table in FIG.3B. This enables the player to know whether they have won any awards inthe game and to further assist the player in determining which cards tohold or not to hold in the player's hand. If the player determines thatthe player wants to keep all of the cards that form the winning cardhand including three of a kind, the player touches or presses all of thecards in the hand to indicate that the player wishes to hold or keep allof the cards in the hand. When the player is finished picking cards tohold, the gaming device performs a second draw of the playing cards,which randomly selects and replaces any of the non-held playing cards inthe hand. The gaming device then multiplies the winning hand award oftwenty-five by the multiplier of 3× to give the player a total award ofseventy-five in the game.

Referring to FIG. 4C, the player decides to continue to play the gameand presses or touches cards 150 a, 150 d and 150 e, which include theten of clubs, ten of diamonds and ten of hearts, respectively. Byholding only these cards, the player attempts to obtain additional cardswhich will provide a better winning hand than the three of a kindindicated by the player's hand after the first draw. Also by holdingthese cards, the player is guaranteed to obtain at least a winning handincluding three of a kind. As illustrated in FIG. 4C, the player pressesor touches cards 150 a, 150 c and 150 e to hold or keep these cards andpresses the selector or draw button 157 to indicate that the player isfinished,

Referring to FIG. 4D, the gaming device deals a second draw of theplaying cards to the player to randomly replace the cards in the handthat were not held by the player. The non-held cards are cards 150 b and150 c (i.e., the cards that do not have the word “hold” locatedunderneath the card). The gaming device randomly replaces the non-heldcards 150 b and 150 c with the Queen of hearts and the ten of spades,respectively. The player now has a winning hand including four of a kind(i.e., cards 150 a, 150 c, 150 d and 150 e which each include the numberten). Thus, the player obtained a better or improved winning hand in thegame. The instruction display 153 indicates to the player that theplayer obtained a winning hand including a combination of four of akind. The award associated with a winning hand including four of a kindis an award of one hundred fifty as indicated by the award table in FIG.3B. The winning hand award display 155 indicates the winning hand awardof one hundred fifty. The winning hand award of one hundred fifty ismultiplied by the multiplier of 3× indicated in the multiplier display154 to provide the player with a total award of four hundred fifty asindicated by the total award display 156. Because there are only twodraws of the playing cards in this game, the game ends after the seconddraw and the player receives the total award of four hundred fifty.

Referring now to FIGS. 5A to 5C, an example of another embodiment of thepresent invention is illustrated where the deck or set of fifty-twoplaying cards includes a plurality of multiplier cards. In this example,the gaming device includes a video draw poker game and displays fivecards such as cards 200 a, 200 b, 200 c, 200 d, and 200 e to a player inthe initial or first draw of the cards. After the first draw of cards,the player's hand includes the cards 200 a, 200 b, 200 c, 200 d and 200e, which indicate a three of spades, five of hearts, a multiplier cardincluding a multiplier of 4×, a five of diamonds, and another multipliercard including a multiplier of 2×, respectively. The gaming devicetransfers the two multiplier cards, cards 200 c and 200 e, to themultiplier card locations 202 a and 202 b in multiplier card display201. In one embodiment, the multipliers associated with the multipliercards are summed together and indicated in the multiplier display 204.Therefore, in this example, the multipliers of 4× and 2× associated withthe multiplier cards 200 c and 200 e are summed together to provide atotal multiplier of 6× as indicated by the multiplier display 204. Inanother embodiment, the multipliers associated with the multiplier cardsindicated in a hand are multiplied together to provide the totalmultiplier. For example, the total multiplier according to thisembodiment would be 8×. The instruction display 203 indicatesinstructions to the player at various points in the game. The winninghand award display 205 indicates a value of zero because the player hasnot obtained a winning hand in the game. Similarly, the total awarddisplay indicates a total award of zero as indicated by the total awarddisplay 206.

Referring now to FIG. 5B, the gaming device provides a non-multipliercard to replace each of the multiplier cards 200 c and 200 e indicatedin the hand. The multiplier card 200 c is replaced with a non-multipliercard including the three of diamonds. The multiplier card 200 e isreplaced with a non-multiplier card including the Ace of spades. Thegaming device now determines if a winning card combination is indicatedby the non-multiplier cards 200 a, 200 b, 200 c, 200 d and 200 e. Thenon-multiplier cards include two pairs or two cards including a threeand two cards including a five. The pair of three's (cards 200 a and 200c) and pair of five's (cards 200 b and 200 d) form a winning cardcombination or winning hand in the game. Thus, the gaming deviceprovides an award of ten which is the award associated with the winningcard combination including two pairs of cards as illustrated in theaward table shown in FIG. 3B. The award of ten is multiplied by thetotal accumulated multiplier of 6× as indicated by the multiplierdisplay 204. The total award remains at zero as indicated by the totalaward display 206 because there is one draw remaining in the game.

Once the multiplier cards 200 c and 200 e are replaced withnon-multiplier cards, the instruction display 203 instructs the playerto “Touch the cards that you want to hold. Press ‘Draw’ when Finished.”The gaming device enables the player to pick one or more of the cards inthe hand to hold or keep in the player's hand. In this example, theplayer picks the cards the player wishes to hold or keep in their handby touching or pressing the actual card on the display. As shown in FIG.5B, the player opts to touch and thereby hold cards 200 a, 200 b, 200 cand 200 d. This guarantees that the player will get a winning card handthat at least includes two pairs of cards. The gaming device willtherefore replace the non-held card, card 200 e, with a randomlyselected card from the deck or set of fifty-two playing cards. Theplayer presses the draw button 207 as shown when the player is finishedpicking the cards to hold or keep in the hand to initiate another drawof the cards.

Referring to FIG. 5C, the gaming device replaces the non-held card 200 ewith a new card, which is the five of clubs. The addition of the five ofclubs to the player's hand provides the player with a winning hand thatincludes a full house (i.e., three cards including the number three andtwo cards including the number five). The gaming device also indicatesto the player that the player obtained a full house in the game usingthe instruction display 203. An award of one hundred, which isassociated with a winning hand including a full house as indicated bythe award table shown in FIG. 3B, is provided to the player as indicatedby the winning hand award display 205. Thus, the winning hand award ofone hundred is multiplied by the total accumulated multiplier of 6×, asindicated in the multiplier display 204, and provided to the player. Themultiplied award of six hundred is provided to the player as indicatedin the total award display 206. Because the game only includes two drawsof the playing cards, the game ends after the second draw and the playerreceives the total award of six hundred for that game.

Referring to FIGS. 6A to 6E, an example of another embodiment of thepresent invention is illustrated where the multiplier cards arerepresented by a specific card in the deck of fifty-two cards such asthe joker card. It should be appreciated that one or a plurality of thecards in the deck may be designated as multiplier cards. In thisexample, the joker cards do not initially include multipliers. Instead,if a joker card or cards are displayed in the initial draw of cards tothe player (i.e., the player's hand), the gaming device randomly assignsa multiplier to each joker card. The multiplier assigned to the jokercard is randomly selected from a plurality of multipliers (column 306)as indicated in the multiplier table shown in FIG. 6B. As shown in FIG.6B, a probability of being selected by the gaming device or processor isassociated with each of the multipliers (column 308) such that themultipliers are assigned to the joker card or cards based on theprobabilities. In one embodiment, the probability associated with arelatively small multiplier such as 2× is greater than the probabilityassociated with a relatively large multiplier such as 8×. In anotherembodiment, all of the probabilities associated with the multipliers arethe same. In a further embodiment, at least one of the multipliers isdifferent. In another embodiment, a plurality of the multipliers aredifferent. It should be appreciated that any suitable probability may beassociated with the multipliers. It should also be appreciated that anysuitable multipliers may be employed in a game.

Referring to FIG. 6A, the gaming device displays an initial or firstdraw of cards to form the player's hand in the game. In this example,the initial draw of cards 300 a, 300 b, 300 c, 300 d and 300 e indicatecards including the nine of clubs, the seven of diamonds, the Jack ofclubs, a Joker card and the two of spades, respectively. The multipliercard display 301 includes five multiplier card positions or locations302 a, 302 b, 302 c, 302 d and 302 e. The multiplier or multipliersassociated with one or more Joker cards indicated in a hand aretransferred and displayed in the multiplier card display when amultiplier is associated with the Joker card or cards. Furthermore, aninstruction display 303 indicates instructions or statements to a playerduring the course of the game to prompt the player to perform someaction in the game or to indicate a winning hand in the game. Amultiplier display 304 indicates the total accumulated multiplierobtained by the player in the game. The winning hand award display 305indicates the award associated with any winning hands obtained by theplayer in the game. The total award display 306 indicates the totalaward accumulated by the player in the game. The draw button or input307 enables the player to communicate with the processor of the gamingdevice to provide an additional draw or draws of cards up to the drawlimit in the game.

Referring to FIG. 6B, a multiplier table is illustrated where column 306indicates the multipliers associated with the game and column 308indicates the probability of each multiplier being selected by theprocessor in the game. For example, the probability that the multiplierof 2× will be selected by the processor and associated with a joker cardin the game is 40%. Comparatively, the probability that the processorwill select a multiplier of 8× to associate with a joker card in thegame is only 1%. Thus it is more likely in this example that amultiplier of 2× will be associated with a joker card than a multiplierof 8×.

Referring to FIG. 6C, the gaming device selects the multiplier of 2× andassociates that multiplier with the displayed joker card 300 d. Themultiplier of 2× is then transferred to the multiplier card display 301and placed in the multiplier card location 302 a. Also, the multiplieris indicated in the multiplier display 304. The player has not obtaineda winning hand award or a total award in the game as indicated by thewinning hand award display 305 and the total award display 306,respectively.

Referring to FIG. 6D, the gaming device prompts or instructs the playerto touch the cards that the player wants to hold or keep in the player'shand and to press the draw input or draw button when finished asindicated by the instruction display 303. In this example, the playertouches or presses cards 300 c and 300 d to hold or to keep those cardsin the player's hand. The held cards are indicated by the word “hold”displayed below the card when the player picks that respective card.Thus, the player does not wish to hold cards 300 a, 300 b and 300 e andtherefore indicates to the processor that the player wants to replacethese cards with randomly selected cards from the remaining cards in thedeck or set of fifty-two cards. When the player is finished selectingcards to hold or keep in the player's hand, the player presses the drawbutton 307 as indicated in FIG. 6D to initiate another draw of the cardsfrom the deck.

Referring to FIG. 6E, the gaming device replaces the non-held cards 300a, 300 b and 300 e with cards including the King of diamonds, the ten ofhearts, and the eight of spades, respectively. This provides the playerwith a winning card combination including a pair of Jacks. Thus, theplayer did not improve their hand in the second draw. The gaming deviceindicates to the player that they have obtained a pair of cards which isa winning combination or winning hand in the game as indicated by theinstruction display 303. The award associated with a winning handincluding a pair of cards that are Jacks or better is an award of fivewhich is indicated in the winning hand award display 305. The winninghand award indicating by the winning hand award display 305 ismultiplied by the total accumulated multiplier indicated in themultiplier display 304, which is 2×, to provide the player with a totalaward of ten as indicated by the total award display 306. Because thegame only includes two draws of the playing cards, the game ends and theplayer receives the total award of ten for the game.

Referring to FIGS. 7A to 7C, an example of a further embodiment of thepresent invention is illustrated where the draw poker game includesmultiple hands displayed to a player in a game. In FIG. 7A, the gamingdevice displays three hands 400 (Hand A), 402 (Hand B) and 404 (Hand C)to a player in the game. In this embodiment, the gaming device providesan initial or first draw of cards to form each of the hands in the game.Specifically, in this embodiment, the gaming device provides an initialor first draw of cards to form the first hand 400 in the game. Thesecond and third hands 402 and 404, respectively are formed with thesame cards indicated in the first hand 400. It should be appreciatedthat the cards that form the hands in a game may be the same cards ordifferent cards. Thus, the gaming device randomly selects cards from aconventional deck or set of fifty-two cards to form the player's hand400.

As illustrated in FIG. 7A, cards 401 a, 401 b, 401 c, 401 d and 401 einclude the nine of diamonds, the nine of spades, the Queen of hearts, amultiplier card including a multiplier of 2× and the Ace of spades,respectively. The gaming device then indicates the same cards in theplayer's hand 402 and 404 as shown in FIG. 7A. Thus, cards 403 a, 403 b,403 c, 403 d and 403 e include the nine of diamonds, the nine of spades,the Queen of hearts, a multiplier card including a multiplier of 2× andthe Ace of spades, respectively. Similarly, cards 405 a, 405 b, 405 c,405 d and 405 e include the nine of diamonds, the nine of spades, theQueen of hearts, a multiplier card including a multiplier of 2× and theAce of spades, respectively. The gaming device then prompts or instructsthe player using the instruction display 408 to touch the cards in handC or 404 that the player wants to hold or keep in that hand. Then thegaming device instructs the player to press the draw button whenfinished to continue as indicated in the instruction display 408. Inthis embodiment, any cards that are held in hand 404 or hand C, willalso be held in hand 400 or hand A, and hand 402 or hand B. This enablesthe player to have three opportunities to obtain or improve a particularhand in the game. In this example, the player presses cards 401 a, 401 band 401 d to indicate that the player wants to hold or keep those cardsin hands 400, 402 and 404. It should be noted that in this embodiment,the player has the option of holding or keeping the multiplier card 401d. Thus, a player may opt to not hold the multiplier card to obtain abetter non-multiplier card or a better multiplier card in the game. Inanother embodiment, the gaming device automatically holds or keeps anymultiplier cards indicated in one or more of the hands. Additionally, inthis example, the gaming device sums the multipliers associated with themultiplier card or cards indicated in the hands in the game. In anotherembodiment, the gaming device multiplies the multipliers indicated inthe hands. In a further embodiment, the gaming device only provides themultiplier (i.e., 2×) associated with one of the hands in the game suchas the first hand.

In this example, the gaming device sums the multipliers indicated ineach of the player's hands in the game. The player held card 401 d whichincludes the multiplier card having a multiplier of 2×, and thereforethe gaming device sums the multiplier indicated on the multiplier cardsin each of the hands, which is 6×. The multipliers associated with themultiplier cards are transferred to the multiplier card display 406 andplaced in multiplier card locations 407 a, 407 b and 407 c. Furthermore,the total accumulated multiplier of 6× is indicated in the multiplierdisplay 410. When the player finishes pressing the cards the playerwants to hold, the player presses the draw button 416 to continue.

Referring to FIG. 7B, the gaming device provides a second draw ofplaying cards to replace the non-held cards in the hands in the game.The non-held cards in each of the hands are replaced with randomlyselected cards from the remaining cards in the deck of fifty-two cards.Furthermore, the cards replaced in each of the hands are replaced withdifferent cards, which enables the player to have three opportunities toobtain a winning hand in the game. In hand A or hand 400, the non-heldcards 401 c and 401 e are replaced with the nine of hearts and the fourof hearts, respectively. This hand now includes a winning hand of threeof a kind (i.e., three cards including the number nine). The non-heldcards 403 c and 403 e in hand B or hand 402 are replaced with the ten ofclubs and the ten of diamonds, respectively. This combination of cardsnow indicates two pairs, which is also a winning hand in the game. Thetwo pairs include a pair of nines and a pair of tens. The non-held cards405 c and 405 e in hand C or hand 404 are replaced with the King ofspades and the five of diamonds, respectively. This hand does notindicate a winning hand because a pair of nines is not equal to orgreater in value than a pair of Jacks as indicated by the winning handtable of FIG. 3B. Thus, the player obtained two winning hands in thegame. In one embodiment, the gaming device sums the awards associatedwith each of the winning hands and provides the total accumulatedwinning hand award to the player in the winning hand award display 412.In another embodiment, the gaming device provides the player with thegreatest or largest award associated with any of the winning handsindicated in the player's hands. In this example, the gaming device sumsall of the awards associated with any winning hands indicated in thegame.

Referring to FIG. 7C, the gaming device indicates to the player that theplayer received a full house and two pair as indicated by theinstruction display 408. The gaming device now provides the player withthe awards associated with a full house, which is one hundred, and theaward associated with two pair, which is ten. The total accumulatedwinning hand award of one-hundred-ten is indicated by the winning handaward display 412. The winning hand award of one hundred ten is nowmultiplied by the total multiplier of 6× indicated by the multiplierdisplay 410 to provide the player with a total award of six hundredsixty as indicated in the total award display 414. In this example, thegaming device only provides two draws of the playing cards in the gameand therefore the game ends. The player receives the total awardindicated by the total award display which is six hundred sixty.

In a further embodiment of the present invention, the gaming deviceprovides a method of playing a poker game. In one embodiment, the methodincludes the steps of playing a draw poker game and displays an initialor first draw of cards to form a player's hand in the game. The firstinitial draw of cards are selected and dealt from a conventional deck orset of fifty-two playing cards which includes at least one multipliercard. The multiplier associated with the multiplier card may be anysuitable multiplier as desired by the game implementor. The gamingdevice replaces any multiplier cards indicated in the initial draw ofcards with a non-multiplier card. The player then picks or selects oneor more of the cards to hold or keep in the player's hand. The non-heldcards are replaced with randomly selected cards from the deck or set offifty-two cards in an additional or second draw of the cards dealt tothe player. After the second draw, the player's hand is evaluated todetermine if the player has obtained a winning combination of cards orwinning hand in the game. If the player has obtained a winning hand,such as a full house, a winning hand award associated with the winninghand is provided to the player. The award may be credits, coins, or anyother suitable award.

In another embodiment of the method of the present invention, the deckor set of fifty-two cards includes a plurality of multiplier cards. Inthis embodiment, a first draw of the cards forms the player's hand inthe game. In one embodiment, any multipliers associated with multipliercards indicated in the first draw of cards are summed together toprovide a total accumulated multiplier to the player. In anotherembodiment, the multipliers associated with the multiplier cardsindicated in the initial or first draw are multiplied together toprovide the total multiplier to the player. The multiplier cards arethen replaced with non-multiplier cards in the player's hand. Thenon-multiplier cards are selected from the deck or set of fifty-twoplaying cards. Therefore, the second draw of cards from the deck offifty-two cards randomly replaces the multiplier cards indicated in theplayer's hand. After the second draw of cards, the player's hand isevaluated to determine if a winning combination of cards or winning handis indicated by the cards in the player's hand. The award associatedwith any winning combination of cards is provided to the player when thecards indicate a predetermined winning hand in the game. The awardassociated with any winning hands in the game is multiplied by the totalaccumulated multiplier in the game to provide the total award for thegame to the player. After the second draw, the game ends and the playerreceives the total award for the game.

In a further embodiment of the method of the present invention, themultiplier cards are represented by a specific card in the deck offifty-two cards such as a joker card. In another embodiment themultiplier cards are represented by a plurality of cards in the deck offifty-two cards. After a draw of the cards, any joker cards indicated inthe player's hand are associated with a multiplier, which is selectedfrom a group of multipliers. The multipliers may be any suitablemultipliers and are each associated with a probability of being selectedand associated with the joker cards. If more than one multiplier card isindicated in the game, the multipliers associated with the multipliercards are summed together to provide a total multiplier to player in thegame as described above. Alternatively, the multipliers may bemultiplied together to provide the total multiplier to the player in thegame. The multiplier cards (i.e., the joker cards) are randomly replacedwith non-multiplier cards in a second draw of cards from the deck offifty-two cards. The player then picks or selects cards in the player'shand to hold or keep in the hand. A second draw of cards replaces thenon-held cards in the player's hand. The player's hand is then evaluatedto determine if a winning combination of cards or a winning hand isindicated by the cards. An award such as credits or coins associatedwith any winning hands is provided to the player in the game. Thewinning hand award is multiplied by the accumulated multiplier ormultipliers in the game to provide a total award to the player in thegame.

In another embodiment of the method of the present invention, the playeris dealt two or more hands in a poker game. The initial or first draw ofcards forms each of the hands in the multi-hand poker game. Anymultiplier cards indicated in the hands are replaced with non-multipliercards randomly selected from the deck of fifty-two cards. In oneembodiment, the multipliers associated with the multiplier cards aresummed together to provide a total multiplier to the player in the game.In another embodiment, the multipliers are multiplied together toprovide the total multiplier to the player. In a further embodiment,only one of the multipliers associated with the multiplier card in oneof the hands is provided to the player in the game. After the multipliercards are replaced with non-multiplier cards, the player picks orselects cards to hold or keep in each of the hands. A second draw ofcards then replaces the non-held cards in each of the hands to providethe player with multiple opportunities to obtain a winning hand in agame. Each of the hands are evaluated to determine if any of the handsincludes a winning hand in the game. In one embodiment the awardsassociated with each winning hand in the game are summed together toprovide the player with a total winning hand award in the game. Thetotal winning hand award is multiplied by the total multiplier in thegame to provide a total award to the player in the game. In anotherembodiment, only the largest award associated with any winning hands inthe game is provided to the player. Thus, this winning hand award ismultiplied by the total multiplier to provide the total award in thegame.

In an alternative embodiment, the deck does not include a multipliercard or a modifier. Instead, the multiplier is provided separately fromthe cards dealt to the player in a game. In this embodiment, themultiplier is randomly selected from a plurality of differentmultipliers. The multiplier may be displayed to the player on the samedisplay device as the player's hand, on a separate display device or onany suitable display viewable by the player. In this embodiment, theoccurrence of the multiplier is randomly determined to apply to theplayer's hand or not to apply to the player's hand. Therefore, amultiplier may or may not be provided to the player in a game in asimilar manner as if it was dealt to the player from the deck of cards.However, this embodiment further enables the game implementor to employthe exact probability for setting the odds the multiplier will occur. Ifa multiplier is provided to the player, any award associated with awinning combination of cards or winning outcome is multiplied by themultiplier.

In one embodiment, the multiplier is only provided one time in a game.For example, if a multiplier is selected and displayed when the firstset of cards or the first draw is dealt to the player, anothermultiplier will not be provided in the game. In another embodiment, themultiplier can be provided a plurality of times in a game. In thisembodiment, the multiplier may be provided in one draw, a plurality ofdraws or provided independently for a game.

In another embodiment, the gaming device displays two or more hands to aplayer in a game as described above and a multiplier is randomlyselected and provided to the player for each of the hands in the game.In this embodiment, the multiplier provided for each hand is different.It should be appreciated that at least one of the multipliers providedfor the hands may be different, a plurality of the multipliers providedfor the hands may be different or all of the multipliers provided forthe hands may be different. The multipliers provided for each of thehands are multiplied by any awards associated with winning cardcombinations in the hands and then provided to the player. In anotherembodiment, a plurality of multipliers are provided to the player foreach hand. In this embodiment, the multipliers in each hand are summed,multiplied or combined in any suitable manner to provide a totalmultiplier for each hand. Any awards associated with the hands aremultiplied by the total multipliers for the hands and then provided tothe player.

In a further embodiment, the occurrence of a multiplier being providedto the player in a game is associated with a probability. In one aspectof this embodiment, the probability of providing a multiplier increasesafter each draw of the cards. In another aspect, the probabilityincreases after a plurality of draws. It should be appreciated that theprobability may increase, decrease or remain unchanged in one, aplurality or all of the draws in the game.

In another embodiment, a probability of being selected and displayed toa player is associated with each of the multipliers in a group ofdifferent multipliers associated with a game. In this embodiment, themultipliers are randomly selected and displayed in a game based on theprobabilities. It should be appreciated that any suitable probabilitymay be associated with one or more of the multipliers in a game.

In one embodiment, when a multiplier is provided to the player, themultiplier is displayed when the cards are dealt to the player to enablethe player to know the multiplier that will apply to that hand if theplayer wins. In another embodiment, the multiplier is not provided anddisplayed to the player until after the first draw. In a furtherembodiment, the multiplier is not provided and displayed to the playeruntil after a plurality of draws. It should be appreciated that themultiplier may be provided to the player at any time in a game or not atall.

It should be appreciated that the present invention is described asemploying one or more conventional decks including fifty-two playingcards. It should be appreciated that the present invention may employany suitable cards including any suitable number of cards.

It should also be appreciated that the method of the embodimentsdescribed above may be employed in a stud poker game, a draw poker gameor any suitable type of poker game. It should be further appreciatedthat the present invention may be employed in a primary game or asecondary game of a wagering game device.

While the present invention is described in connection with what ispresently considered to be the most practical and preferred embodiments,it should be appreciated that the invention is not limited to thedisclosed embodiments, and is intended to cover various modificationsand equivalent arrangements included within the spirit and scope of theclaims. Modifications and variations in the present invention may bemade without departing from the novel aspects of the invention asdefined in the claims, and this application is limited only by the scopeof the claims.

The invention is claimed as follows:
 1. A gaming system comprising: atleast one display device; at least one input device; at least oneprocessor; and at least one memory device storing a plurality ofinstructions which, when executed by the at least one processor, causethe at least one processor to operate with the at least one displaydevice and the at least one input device to: (a) for a play of a game,initially display at least two cards from a virtual deck of cards toform an initial hand, (b) randomly determine whether to apply anymodifiers for the play of the game, (c) if the random determination isto apply any modifiers for the play of the game: (i) randomly select amodifier from a plurality of modifiers, said randomly selected modifierbeing independent of the virtual deck of cards, (ii) display therandomly selected modifier, (iii) enable a player to select any of saiddisplayed cards in said initial hand to be held, (iv) replace each ofany non-held cards in said initial hand with another one of the cardsfrom the virtual deck of cards, (v) display said replacement handincluding any held cards in said initial hand and any cards whichreplace any non-held cards in said initial hand, and (vi) if saidreplacement hand forms any winning card combinations: (A) determine anaward associated with said winning card combination, (B) determine atotal award, said total award based on said determined award associatedwith said winning card combination and the randomly selected modifier,and (C) display the determined total award, and (d) if the randomdetermination is to not apply any modifiers for the play of the game:(i) enable a player to select any of said displayed cards in saidinitial hand to be held, (ii) replace each of any non-held cards in saidinitial hand with another one of the cards from the virtual deck ofcards, (iii) display said replacement hand including any held cards insaid initial hand and any cards which replace any non-held cards in saidinitial hand, and (iv) if said replacement hand forms any winning cardcombinations: (A) determine an award associated with said winning cardcombination, and (B) display the determined award associated with saidwinning card combination.
 2. The gaming system of claim 1, wherein thevirtual deck of cards includes fifty-two cards.
 3. The gaming system ofclaim 1, wherein when executed by the at least one processor if therandom determination is to apply any modifiers for the play of the game,the plurality of instructions cause the at least one processor todisplay the randomly selected modifier after enabling the player toselect any of said displayed cards in said initial hand to be held. 4.The gaming system of claim 1, wherein the plurality of modifiers includea plurality of multipliers.
 5. The gaming system of claim 1, whereineach of the plurality of modifiers is associated with a differentprobability of being randomly selected.
 6. The gaming system of claim 1,which includes a housing, and a plurality of input devices supported bythe housing, said plurality of input devices including an acceptor, anda cashout device, wherein when executed by the at least one processor,the plurality of instructions cause the at least one processor tooperate with the plurality of input devices to: if a physical item isreceived via the acceptor, establish a credit balance based, at least inpart, on a monetary value associated with the received physical item,and if a cashout input is received via the cashout device, cause aninitiation of any payout associated with the credit balance.
 7. A gamingsystem server comprising: at least one processor; and at least onememory device storing a plurality of instructions which, when executedby the at least one processor, cause the at least one processor to: (a)for a play of a game, cause at least one display device to initiallydisplay at least two cards from a virtual deck of cards to form aninitial hand, (b) randomly determine whether to apply any modifiers forthe play of the game, (c) if the random determination is to apply anymodifiers for the play of the game: (i) randomly select a modifier froma plurality of modifiers, said randomly selected modifier beingindependent of the virtual deck of cards, (ii) cause the at least onedisplay device to display the randomly selected modifier, (iii) enable aplayer to select any of said displayed cards in said initial hand to beheld, (iv) replace each of any non-held cards in said initial hand withanother one of the cards from the virtual deck of cards, (v) cause theat least one display device to display said replacement hand includingany held cards in said initial hand and any cards which replace anynon-held cards in said initial hand, and (vi) if said replacement handforms any winning card combinations: (A) determine an award associatedwith said winning card combination, (B) determine a total award, saidtotal award based on said determined award associated with said winningcard combination and the randomly selected modifier, and (C) cause theat least one display device to display the determined total award, and(d) if the random determination is to not apply any modifiers for theplay of the game: (i) enable a player o select any of said displayedcards in said initial hand to be held, (ii) replace each of any non-heldcards in said initial hand with another one of the cards from thevirtual deck of cards, (iii) cause the at least one display device todisplay said replacement hand including any held cards in said initialhand and any cards which replace any non-held cards in said initialhand, and (iv) if said replacement hand forms any winning cardcombinations: (A) determine an award associated with said winning cardcombination, and (B) cause the at least one display device to displaythe determined award associated with said winning card combination. 8.The gaming system server of claim 7, wherein the virtual deck of cardsincludes fifty-two cards.
 9. The gaming system server of claim 7,wherein when executed by the at least one processor if the randomdetermination is to apply any modifiers for the play of the game, theplurality of instructions cause the at least one processor to cause theat least one display device to display the randomly selected modifierafter enabling the player to select any of said displayed cards in saidinitial hand to be held.
 10. The gaming system server of claim 7,wherein the plurality of modifiers include a plurality of multipliers.11. The gaming system server of claim 7, wherein each of the pluralityof modifiers is associated with a different probability of beingrandomly selected.
 12. The gaming system server of claim 7, wherein anydetermined award causes an increase of a credit balance which isincreasable via an acceptor of a physical item associated with amonetary value, and decreasable via a cashout device.
 13. A method ofoperating a gaming system, said method comprising: (a) for a play of agame, causing at least one display device to initially display at leasttwo cards from a virtual deck of cards to form an initial hand, (b)causing at least one processor to execute a plurality of instructions torandomly determine whether to apply any modifiers for the play of thegame, (c) if the random determination is to apply any modifiers for theplay of the game: (i) causing the at least one processor to execute theplurality of instructions to randomly select a modifier from a pluralityof modifiers, said randomly selected modifier being independent of thevirtual deck of cards, (ii) causing the at least one display device todisplay the randomly selected modifier, (iii) enabling a player toselect any of said displayed cards in said initial hand to be held, (iv)causing the at least one processor to execute the plurality ofinstructions to replace each of any non-held cards in said initial handwith another one of the cards from the virtual deck of cards, (v)causing the at least one display device to display said replacement handincluding any held cards in said initial hand and any cards whichreplace any non-held cards in said initial hand, and (vi) if saidreplacement hand forms any winning card combinations: (A) causing the atleast one processor to execute the plurality of instructions todetermine an award associated with said winning card combination, (B)causing the at least one processor to execute the plurality ofinstructions to determine a total award, said total award based on saiddetermined award associated with said winning card combination and therandomly selected modifier, and (C) causing the at least one displaydevice to display the determined total award, and (d) if the randomdetermination is to not apply any modifiers for the play of the game:(i) enabling a player to select any of said displayed cards in saidinitial hand to be held, (ii) causing the at least one processor toexecute the plurality of instructions to replace each of any non-heldcards in said initial hand with another one of the cards from thevirtual deck of cards, (iii) causing the at least one display device todisplay said replacement hand including any held cards in said initialhand and any cards which replace any non-held cards in said initialhand, and (iv) if said replacement hand forms any winning cardcombinations: (A) causing the at least one processor to execute theplurality of instructions to determine an award associated with saidwinning card combination, and (B) causing the at least one displaydevice to display the determined award associated with said winning cardcombination.
 14. The method of claim 13, wherein the virtual deck ofcards includes fifty-two cards.
 15. The method of claim 13, whichincludes, if the random determination is to apply any modifiers for theplay of the game, causing the at least one display device to display therandomly selected modifier after enabling the player to select any ofsaid displayed cards in said initial hand to be held.
 16. The method ofclaim 13, wherein the plurality of modifiers include a plurality ofmultipliers.
 17. The method of claim 13, wherein each of the pluralityof modifiers is associated with a different probability of beingrandomly selected.
 18. The method of claim 13, wherein any determinedaward causes an increase of a credit balance which is increasable via anacceptor of a physical item associated with a monetary value, anddecreasable via a cashout device.
 19. The method of claim 13, which isprovided through a data network.
 20. The method of claim 19, wherein thedata network is an internet.